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The Ultimate Blender Mii-Maker (Beta Ver. 2)

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I want this!

The Ultimate Blender Mii-Maker (Beta Ver. 2)

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4 ratings

-- NOTE: This version is currently in beta. If you encounter any issues, please notify me by email with a screenshot or video and a description of the issue and I will fix it. Happy Mii-Making! --

-- There are a couple of new steps (section B, steps 4 - 4.1) because the head and body are now separate. --


Unlock your "Mii-magination" with The Ultimate Blender Mii-Maker! A library of Mii parts that you can simply drag-and-drop into your next Blender project!

The Ultimate Blender Mii-Maker features all the customization options that the original Mii-Maker has and much more!

With The Ultimate Blender Mii-Maker, you can make your Mii in Blender with jaw-dropping accuracy!

The Ultimate Blender Mii-Maker also comes with many of the Mii parts featured in Nintendo's Miitomo App which offered a lot more customization than the original Mii-Maker!

Including:

  • Extra Eyes
  • Extra Mouths
  • Facial Expression Presets
  • Lots of Outfits
  • And Much, Much More!

It even features Miitomo's Miifoto backgrounds and stamps so you can create that awesome Miifoto you've been itching to create! Or add a custom image of your choice to create unique artwork featuring your Miis!

Lastly, The Ultimate Blender Mii-Maker includes features that bring Mii customization to the next level!

Including:

  • Shifting, Rotating and Stretching of Noses, Mouths and Moustaches
  • Flipping Eyebrows, Eyes and Mouths Upside Down

You can even animate your Mii's face with features like Automatic Blinking!

And we're still not done! More features are still in the works including:

  • Automatic Lip Sync
  • More Outfits
  • Pose and Animation Presets
  • Simpler UI/UX

NOTE: I created this tool for creative purposes only. Please use this responsibly and do not disrespect Shigeru Miyamoto or Nintendo by using this to create malicious or inappropriate content. Let's keep it clean to preserve the name of our beloved Miis (and hope Nintendo will continue the Mii franchise in the near future.) Mii is the property of Nintendo.

Hope to see all the great artwork you all create featuring your Miis.

God Bless!

"Let all your things be done with charity." --1 Corinthians 16:14



-----HOW TO INSTALL AND USE THE ULTIMATE BLENDER MII-MAKER TOOL-----

FIRST, YOU MUST HAVE BLENDER INSTALLED ON YOUR PC, HAVE RIGIFY ADDON ENABLED IN BLENDER AND DOWNLOAD THE BLENDER MII-MAKER FILES. (OPTIONAL: MUST PURCHASE AND ENABLE AUTO-RIG PRO ADDON FOR BLENDER TO USE SOME FEATURES)

HOW TO INSTALL THE ULTIMATE BLENDER MII-MAKER TOOL

1) DOWNLOAD BLENDER MII-MAKER ZIP FILE FROM GUMROAD.

2) UNZIP BLENDER MII-MAKER ZIP FILE AND PLACE CONTENTS IN A DESIGNATED FOLDER WHERE YOU CAN ACCESS IT WITH BLENDER'S ASSET BROWSER.

3) OPEN BLENDER.

4) GO TO "EDIT > PREFERENCES".

5) SELECT THE "FILE PATHS" TAB AND YOU WILL SEE A LIST CALLED "ASSET LIBRARIES". CLICK THE PLUS BUTTON NEXT TO THE LIST OF ASSET LIBRARIES AND FIND THE BLENDER MII-MAKER FOLDER CALLED "BLENDER MII-MAKER LIBRARY", CLICK INTO IT THEN CLICK "ADD ASSET LIBRARY".

CONGRATULATIONS! YOU HAVE SUCCESSFULLY INSTALLED THE ULTIMATE BLENDER MII-MAKER TOOL!


-----HOW TO USE THE ULTIMATE BLENDER MII-MAKER TOOL-----

A) IMPORTING THE DEFAULT MII

1) DELETE EVERYTHING IN THE SCENE.

2) CHANGE ANY EDITOR TO THE ASSET BROWSER EDITOR. (MAKE SURE YOU HAVE A 3D VIEWPORT AVAILABLE.)

3) OPEN "BLENDER MII-MAKER LIBRARY" LIST, THEN SELECT "1. DEFAULT MII". (YOU WILL SEE 2 TYPES OF DEFAULT MII RIGS: AUTO-RIG PRO AND RIGIFY. IF YOU DON'T HAVE AUTO-RIG PRO INSTALLED, THEN USE RIGIFY RIG. THE HEAD AND BODY ARE SEPERATE.)

4) MAKE SURE THE ASSET BROWSER IS SET TO "LINK" THEN DRAG AND DROP THE DEFAULT MII OF YOUR CHOICE, AND IT'S HEAD, INTO THE VIEWPORT.

5) SET DISPLAY MODE TO "MATERIAL PREVIEW".

B) MAKING YOUR MII

FIRST, WE HAVE TO PREPARE THE MII TO BE EDITABLE.

1) RIGHT-CLICK YOUR DEFAULT MII COLLECTION IN THE OUTLINER THEN GO TO "LIBRARY OVERRIDE > MAKE > SELECTED AND CONTENT". (THIS MAKES THE DEFAULT MII COLLECTION EDITABLE)

2) RIGHT-CLICK YOUR DEFAULT MII COLLECTION IN THE OUTLINER AGAIN THEN CLICK "SELECT OBJECTS".

3) CLICK THE OBJECT TAB IN THE VIEWPORT THEN GO TO "RELATIONS > MAKE LOCAL... > SELECTED OBJECTS AND DATA". (THIS UNLINKS THE OBJECTS AND DATA SO THAT THE MATERIALS AND MODIFIERS CAN BE EDITED.)

NOW THE FUN PART!

4) ADJUST YOUR MII'S FACE AND HEAD TO YOUR LIKING USING THE ON-SCREEN CONTROLS SURROUNDING THE DEFAULT MII AND THE CONTROLS FOUND IN THE MATERIAL/MODIFIER TABS IN THE PROPERTIES PANEL FOUND ON THE BOTTOM-RIGHT. (THE ON-SCREEN CONTROLS SHOULD WORK AS EXPECTED, JUST CLICK A GREEN SELECTOR AND MOVE IT TO THE DESIRED PART, [RED ONES ARE CURRENTLY NOT WORKING,] BUT THE CONTROLS FOUND IN THE MATERIAL TAB IN THE PROPERTIES PANEL NEED TO BE MANUALLY UNLINKED BEFORE THEY CAN BE EDITED.)

4.1) SELECT THE HEAD, CLICK THE OBJECT CONSTRAINTS TAB IN PROPERTIES PANEL. YOU WILL FIND A CHILD OF CONSTRAINT WITH THE TARGET OPTION EMPTY. CLICK IT AND SEARCH "PARENT" AND CLICK THE "MII HEAD PARENT EMPTY" (THE ONE WITHOUT A CHAIN LINK.) THIS CONNECTS THE HEAD TO THE BODY.

NOTES: 1) WE IMPORT THE MII AS LINKED BECAUSE THE MII MODEL NEEDS TO REFER TO THE BLENDER MII-MAKER FILES TO ACCESS ALL THE PARTS STORED IN THOSE FILES, THEN WE UNLINK SOME OBJECTS AND DATA SO THAT WE CAN EDIT THE MATERIALS (FOR FACE AND BODY TEXTURES) AND MODIFIERS (FOR 3D OBJECTS SUCH AS NOSE AND HEAD).

2) YOU'LL NOTICE THAT THE NAME OF EACH ON-SCREEN CONTROL IS COLORED RED, BLUE OR BOTH. THEY REFER TO THE DEFAULT COLORS OF THE MATERIAL (RED) AND MODIFIER (BLUE) TABS IN THE PROPERTIES PANEL. IF THE NAME IS BOTH RED AND BLUE, SUCH AS THE GLASSES, IT HAS SETTINGS YOU CAN EDIT IN BOTH THE MATERIAL AND MODIFIER SETTINGS.

3) SOME OF THE CUSTOM COLOR SETTINGS CAN ONLY BE ACCESSED USING THE SHADER EDITORS FOR EXAMPLE THE CUSTOM SKIN COLOR. THE REASON FOR THIS IS THAT SOME OBJECTS SHARE THE SAME COLORS SUCH AS THE HEAD, NOSE AND SKIN AREA OF THE MII'S OUTFIT AND MUST BE SYNCED WITH EACH OTHER. THE ONLY POSSIBLE SOLUTION IS TO USE A DESIGNATED CUSTOM SKIN COLOR GROUP NODE SHARED AMONG THESE OBJECTS. TO EDIT THESE SETTINGS, GO TO THE SHADER EDITOR, UNLINK THE GROUP NODE, CLICK THE GROUP NODE AND PRESS TAB, ADJUST COLOR AS DESIRED.

4) YOU CAN ADJUST FACIAL FEATURES, SUCH AS MOVING THE EYES UP OR DOWN, SIMPLY BY CLICKING AND DRAGGING THE SLIDERS LEFT AND RIGHT. IF YOU WANT THE FACIAL FEATURES TO MATCH THE POSITIONS IN THE ORIGINAL MII MAKER, ADJUST THE SLIDERS WHILE HOLDING "CTRL" TO LOCK THE POSITION TO INTEGERS (WHOLE NUMBERS).

C) DRESSING YOUR MII

AS YOU CAN SEE, YOUR MII IS WEARING THE DEFAULT MIITOMO OUTFIT BUT YOU MAY WANT TO GIVE YOUR MII A NEW OUTFIT. TO DO THAT FOLLOW THESE STEPS.

1) IN THE OUTLINER, EXPAND THE CONTENTS OF YOUR MII COLLECTION, THE OUTFITS COLLECTION AND THE DEFAULT OUTFIT COLLECTION.

2) SELECT YOUR MII COLLECTION, THE OUTFITS COLLECTION AND THE DEFAULT OUTFIT COLLECTION, RIGHT-CLICK THE COLLECTIONS, THEN GO TO "ID DATA > MAKE LOCAL". THIS UNLINKS THE COLLECTIONS SO YOU CAN MAKE CHANGES TO THE OUTFIT COLLECTIONS.

3) DELETE DEFAULT OUTFIT OBJECTS.

4) RENAME DEFAULT OUTFIT COLLECTION AS DESIRED, THEN SELECT IT. OR YOU CAN DELETE IT THEN CREATE A NEW COLLECTION IN THE OUTFITS COLLECTION

5) IN THE ASSET BROWSER, EXPAND "2. BODY PARTS". YOU HAVE A WIDE VARIETY OF CLOTHING ARTICLES TO CHOOSE FROM.

6) WITH THE ASSET BROWSER SET TO "LINK", DRAG AND DROP YOUR CHOSEN CLOTHING ITEMS INTO VIEWPORT (IN THE OUTLINER, ALL OBJECTS SHOULD APPEAR IN THE SELECTED OUTFIT COLLECTION.)

7) RIGHT-CLICK SELECTED OUTFIT COLLECTION IN THE OUTLINER THEN CLICK "SELECT OBJECTS".

8) CLICK THE OBJECT TAB IN THE VIEWPORT THEN GO TO "RELATIONS > MAKE LOCAL... > SELECTED OBJECTS AND DATA". (THIS UNLINKS THE OBJECTS AND DATA SO THAT THE MATERIALS AND MODIFIERS CAN BE EDITED.)

9) WITH ALL THE OUTFIT OBJECTS STILL SELECTED, SHIFT-SELECT THE MII'S ARMATURE IN THE VIEWPORT, PRESS CTRL-P (CMD-P FOR MAC) TO BRING UP THE "SET PARENT TO" DIALOG THEN CLICK "WITH AUTOMATIC WEIGHTS". YOU CAN POSE THE CHARACTER TO SEE IF ALL THE OUTFIT PARTS WORK PERFECTLY WITH THE ARMATURE.

IF YOUR MII HAS A DIFFERENT COLOR SKIN (OTHER THAN THE DEFAULT COLOR) YOU'LL SEE THAT THE MII'S HANDS AND NECK ARE STILL THE DEFAULT COLOR. TO FIX THIS, FOLLOW THESE EXTRA STEPS:

10) SELECT ALL THE OUTFIT PARTS.

11) SHIFT-SELECT THE MII'S HEAD.

12) GO TO THE MODIFIERS TAB IN THE PROPERTIES PANEL. YOU WILL SEE THREE MODIFIERS. WE NEED TO COPY THE ONE CALLED "SPRITESHEET GUIDE MARKERS" TO THE OUTFIT PARTS.

13) CLICK THE DROPDOWN MENU BUTTON WITH A DOWNWARD ARROW (NEXT TO THE DELETE BUTTON) THEN CLICK "COPY TO SELECTED".

THIS WILL SYNC THE SKIN COLOR TO THE ON-SCREEN CONTROLS THAT THE HEAD FOLLOWS.

YOU CAN CREATE MORE OUTFITS FOR YOUR MII BY CREATING A NEW COLLECTION IN THE "OUTFITS COLLECTION" THEN REPEATING STEPS 5-13. YOU CAN SWITCH BETWEEN OUTFITS BY REVEALING ONE OUTFIT AND HIDING THE OTHERS.

D) ADJUSTING WEIGHT AND HEIGHT

1) SELECT THE MII'S ARMATURE THEN GO INTO POSE MODE.

THERE ARE 2 BONES THAT CHANGE THE WEIGHT AND HEIGHT OF YOUR MII. THE WEIGHT CONTROL BONE IS THE EASIEST ONE TO SPOT. IT IS A SINGLE BONE BELOW THE MII'S FEET.

2) SELECT THAT BONE THEN MOVE IT TO CHANGE THE MII'S WEIGHT. LEFT=LIGHT, RIGHT=HEAVY.

THE HEIGHT CONTROL IS KINDA TRICKY. THERE ARE 2 CONTROL BONES THAT LIE FLAT WHERE THE MII'S FEET TOUCH THE FLOOR, A BIG ONE AND A SMALL ONE. THE SMALL ONE CONTROLS THE HEIGHT.

3) SELECT THAT BONE THEN SCALE IT TO CHANGE THE MII'S HEIGHT. BIGGER=TALLER, SMALLER=SHORTER.

CONGRATULATIONS! YOU'VE MADE YOUR FIRST MII!

BUT DON'T STOP HERE! MAKE MORE MIIS! POSE THEM! ADD BACKGROUNDS! ANIMATE THEM! TELL STORIES! BUT MOST IMPORTANTLY, HAVE FUN!

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Click the link to my Google Drive to access the folder that contains the necessary .blend files to make your Miis in Blender.

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